Precision Rugby 7s Edition – 1999-2000 World Tour
The inaugural World Tour season set is now available to play in full. All ten men-only tournaments are rated with 16 (or 24 in Hong Kong) teams rated for their tournament-specific performance.
Also, all seventeen countries* that scored World Tour points have full team cards for try scorers and goal kickers, with the set also containing details of each tournament format used across the season.
The inaugural season was dominated by New Zealand and Fiji with both teams winning five of the ten stops. However, the Kiwis’ win at the bonus-point paying Hong Kong stop coupled with Fiji’s shock loss to Argentina in the quarter-finals at the final stop in Paris gave them the title by six points. The two nations competed in eight of the ten finals with only Australia, after beating New Zealand in the semi-final, at home in Brisbane and South Africa in Paris breaking their hold.
*Team cards for Argentina, Australia, Canada, England, Fiji, France, Georgia, Japan, Morocco, New Zealand, Papua New Guinea, Samoa, Scotland, South Africa, Spain, Tonga and Uruguay
7s rugby is a short-form game of the traditional 15-a-side game. Precision Rugby 7s is a possession by possession game replicating this faster-paced game.
The full, illustrated game instructions are included with this team set. Precision Rugby 7s requires a minimum of two six-sided dice (d6) of different sizes or colours.
The download links are provided immediately on the order confirmation page. An email with download links will also be sent upon order completion. The files may be downloaded from this web site by logging into the My Account page and choosing Downloads from the left hand menu.
The full, illustrated game instructions are included with this team set.
This game requires two or three six-sided dice (d6) of different colours. Two dice are designated as the possession dice and the third die is the optional timing die.
A quick summary of game play. Match up two teams by selecting their team cards. Use the team ratings to determine the chance of scoring a Try. Roll the possession dice and refer to the TRY! range to determine if either team was able to score. If a try was scored, a conversion kick is rolled. Individual players are listed on each team sheet with their tries and kick ranges though the game may be played without assigning individual statistics.
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