Precision Rugby 15s Edition – 1997-98 European Cup


Like in the previous competition, 20 teams qualified although the pool stage was changed into five pools of four teams where each team would play each other home-and-away, and for the first and only time, wildcard playoffs would decide the final qualifying teams for the knockout round.  Defending champions Brive would again make the final, although only after beating Toulouse in a game drawn after extra time by the number of tries scored in that match. Three French teams would make the semis, but it was again England vs France as Bath edged past Pau in the other semi-final. In a tight finish, Jonathan Callard kicked what proved the winning penalty to give Bath a 19-18 win.

Please note that some ratings have been estimated, and only players who scored at least one try are included on the team cards due to lack of information. This set also uses an era-specific double range for drop goals, and two sets of control charts – one for home-and-away matches, and one for matches played at a neutral venue.

Precision Rugby 15s replicates a game of Rugby Union. Additional details can be found in the Product Description below.

The download links are provided immediately on the order confirmation page.  An email with download links will also be sent upon order completion.  The files may be downloaded from this web site by logging into the My Account page and choosing Downloads from the left hand menu.


The full, illustrated game instructions are included with this team set.

The following dice are required to play Precision Rugby 15s: one twenty-sided (d20), two to three six-sided dice (d6) of different colours and an optional ten-sided die (d10).

A quick summary of game play.  Match up two teams by selecting their team cards.  Use the team ratings to determine the modified Control, Try and Kick at Goal ranges.  Roll four dice (d20, 2d6 and d10).  Refer to the d20 (also known as the Control die) to determine which team controls the current possession.  The 2d6 result will indicate if there is a scoring oppportunity (Try or Kick at Goal) or not.  If using the optional timing method, the d10 indicates the amount of time that has passed.  Individual players and goal kickers are listed with their tries and kick ranges though the game may be played without assigning individual statistics.


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