Description
The full, illustrated game instructions are included with this team set.
The following dice are required to play Precision Rugby 15s: one twenty-sided (d20), two to three six-sided dice (d6) of different colours and an optional ten-sided die (d10).
A quick summary of game play. Match up two teams by selecting their team cards. Use the team ratings to determine the modified Control, Try and Kick at Goal ranges. Roll four dice (d20, 2d6 and d10). Refer to the d20 (also known as the Control die) to determine which team controls the current possession. The 2d6 result will indicate if there is a scoring oppportunity (Try or Kick at Goal) or not. If using the optional timing method, the d10 indicates the amount of time that has passed. Individual players and goal kickers are listed with their tries and kick ranges though the game may be played without assigning individual statistics.
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